![]() ![]() You'll witness glimpses of a truly grandstanding action game, only for it to undo the good work with questionable design choices and frequent, severe difficulty spikes. Furthermore, there's no fewer than seventeen multiplayer maps and a meaty array of options on hand for players seeking a post-completion fix.īut having honed the formula for weighty console shooting more or less to a tee by the release of Killzone 3, Shadow Fall is an exercise in frustration. It's also in no way anaemic from a content point of view, with the main story harbouring ten decent-sized chapters and a Hard difficulty option that offers a stern test. Shadow Fall actually runs really well if Guerrilla had any teething problems developing for PS4, then there's little evidence of any technical frailties, and its even confident enough to parade a number of huge, vista shots from the tops of skyscrapers or from dropship briefings. Normally, issues include a new wave of era-specific bugs that future games would seek to iron-out, and the style over substance dilemma, as befell Ridge Racer V and many others, where the focus shifts entirely to the aesthetics, at the expense of content or innovation. What's surprising however, is that its flaws manifest in a different form to that which might have expected. ![]() #KILLZONE SHADOW FALL PLAYER COUNT PS3#That Shadow Fall is a bit disappointing next to its explosive PS3 predecessors is perhaps understandable, given what we've come to expect of launch titles over the last twenty years or so. The result is an admirable early showcase that makes greater use of new hardware than its PS3 launch equivalent Resistance: Fall of Man. #KILLZONE SHADOW FALL PLAYER COUNT PS4#Whilst neither the clarity nor the character detail exhibit the PS4 to its ultimate potential, the game nevertheless handles large locations and busy action sequences without a hitch. ![]() Whilst the general design of Shadow Fall's environs borders on bland at times, its huge cityscapes and enormous vantage points reveal the breadth of the system's graphical capabilities. As a consequence, it's likely the best-looking game of the initial selection. With a range of titles sharing last-gen releases with their PS4 counterparts ( Need for Speed Rivals, Call of Duty: Ghosts and Assassin's Creed IV to name but a few), Guerilla’s effort benefited from a sole development platform, presenting a sci-fi shooter on a grand scale. Presentation is a key factor for any launch title, and here Shadow Fall delivers the goods. However, an unmemorable, dour campaign is beset by pacing issues and difficulty spikes, meaning the game fails to recapture the visceral energy of its PS3 predecessors. In a technical sense, Shadow Fall succeeds where few launch games have done so before, offering a decent amount of content and largely avoiding the pitfalls associated with day-one releases. ![]() With a talented development house in Guerrilla Games and the formidable new DECIMA engine at their fingertips, Killzone Shadow Fall was set fair, on paper at least, to become a first-rate launch title from which to springboard the PlayStation 4's eighth-gen challenge. ![]()
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